Monday, 9 November 2009

Adopt a robot

Here's something I found over on John Welding's blog. It's a good ol' point-n-click adventure game called Machinarium developed by Czech studio Amanita Design. You guide a cute little robot through a strange junkheap world of urban decay in his quest for love and a nice place to live.

The story is told in occasional fragments of memory and the puzzles are all logical (not always the case in point-&-click adventures, it must be said). There's a brilliant, wobbly, handmade sort of look to things which evokes Jan Švankmajer - and after all, if Czechs don't know robots then who does?

You can buy it here. If I have any criticism it's that the price is quite steep at $20. If it were half that I'd be recommending it without reservation. Anyway, you get to play a decent chunk of the game for free before you have to decide, so next time you need a bit of creative distraction, pop over and give it a whirl.

Saturday, 7 November 2009

A cute couple

I'm getting to see the final batch of artwork for the Winter book this week, as Leo inks and the pages come swiftly back from Nikos. "Batch" in this context is a term denoting 5 episodes. We don't actually need to work in episodes as the DFC closed down months ago, but it's good to get into the habit of a major cliffhanger every 5 or 6 pages, so we stuck to it.

Anyway, these last 30 pages are absolutely stunning, but of course I can't show you a single frame without giving away the climax of the story. Even so, we do have over a thousand other glorious images, so plenty there to whet your appetite. I particularly like this one which shows, yet again, that great storytelling above all rests on having characters you care about. Leo's drawing has a warmth and depth of character that you rarely see in comics.

Btw when I say a cute couple, I'm referring to Jack and Estelle, not Leo and Nikos. Just to be clear on that.

Friday, 6 November 2009

It's time...


Prince of Persia: The Sands of Time in HD

Trailer Park | MySpace Video

Today is the birthday of His Imperial Majesty Suleiman the Magnificent, Grand Sultan, Commander of the Faithful, Lawgiver and Successor of the Prophet of the Universe. And although Suleiman ruled the Ottoman Empire and not Persia, that gives me all the excuse I need to put up this trailer for the Prince of Persia movie.

Screenwriter John August talks here about how he and the game's creator, Jordan Mechner, pitched the movie. I'm rooting for it to be a big success for two reasons. First, it's based on Sands of Time which was the last (and best) PoP game before they buffed the prince up and stuck him in superhero-y black leather. (Yeah, I know, the movie has gone with that look - can't have everything.)

And also I love the idea that the original designer of the game held on the the IPR. I hope he gets all the millions of bucks and the suits at the publishing company are just left sucking their teeth. Which is petty minded, sure, but we creatives don't get the win that often!

Thursday, 5 November 2009

A lad in his cave

On the whole I've avoided putting up any sneak peeks from the last few chapters of the Winter book to avoid spoilers. This flashback to Jack's boyhood appears late on, but was originally intended to occur early in the story - it just got squeezed out with all the set-up we had to do there. It explains why Jack is remarkably well-equipped for dealing with mythological occurences despite having grown up as a working class lad in South London.

Technical note: the colors muddied up (above) when I cropped this for posting, and don't do justice at all to the subtleties of Nikos's original coloring. That seems to be an artifact of exporting JPEGs from Serif PagePlus, which we use to put the comic together, and then editing in Microsoft Picture Manager. You can see that the version below is much better; I edited that in Photoshop, which handled the conversion to standard RGB much better. Don't ask me why PagePlus didn't export in a standard format, though. I'm only the writer so I don't mind parading my ignorance of graphics technology - Leo will fix it but he's currently on Dartmoor.

Wednesday, 4 November 2009

The Whitby connection



I'm sure I've already mentioned A Dying Trade, the short movie about Indian vampires in Yorkshire, directed by Dan Turner and produced by my great mate Dermot Bolton. Both parts are interred, I mean embedded, here for your viewing pleasure. A little late for Halloween, admittedly, but on these long dark evenings do you need an excuse for being comfortably scared?

I'm hoping we might get a guest post sometime from Mr Bolton on how he put it all together. Whaddya say, Derm?

Tuesday, 3 November 2009

Black dogs and blank pages

Confidence is the big issue this week. Of course, self-doubt has always been one of the barrier gods. Graham Greene said that a writer is one who knows the long despair of doing nothing well. As I move from writing Mirabilis to a completely different set of characters, genre and indeed century for rom-com Sweet, I wake up each day to find that long despair all ready for me. I have to find the speech rhythms, the new pace and style this story demands. It has to be funny, for God's sake! Consequently I'm like an actor stumbling ill-prepared into a role. The clothes don't fit. The walk is wrong. I have no business being out at the front of the stage when I'm barely fit to be a spear carrier.

The trouble is, when you’re writing, what you’re doing is always new. A blank page awaits at the start of every day. The difficulty is not in evoking each scene, not the words themselves. A spaceship approaches Europa, for instance: “The faint light of Jupiter fell across the ice, giving the landscape the look of long-weathered mountains seen in an Arctic dusk.” See, the painting bit is easy. But coming up with the scene in the first place, that’s the killer. That’s why, though I am physically capable of writing, say, twenty thousand words a day, I’m content if I get even a tenth of that down in the form of good prose fiction.

Take the first scene in Nick & Norah’s Infinite Playlist. Nick walks around his room leaving a funny phone message for his ex. That’s our introduction to both the character and his backstory. As a writing choice, it’s brilliant because it’s so simple and understated. It does the job perfectly. Okay, now just imagine how many scenes the writer (Lorene Scafaria) might have tried. Her pacing up and down probably wore a hole in the carpet. Doing all the work to make it look easy – that’s what a writer has to do every day. It’s not just a matter of sticking words on a page.

So… boo hoo, right? Well, I’m not looking for sympathy. Writing is preferable to digging ditches for a living. (Maybe – though who in the world chooses between those two options?) I’m explaining it because I think it’s interesting. No other job I’ve done is like it. Designing computer games, for example. There you’re faced with a blank slate and, yes, you need to be creative. But it’s a kind of directed creativity, more similar to solving problems in engineering or physics than to writing fiction. Once you’ve come up with the concept for a game like Spore or The Sims (take a bow, Will Wright) you don’t have that agonizing what-the-hell-now feeling. You pretty much immediately know what problems you have to solve and you already have a bunch of possible solutions in mind. Writing fiction, by comparison, is more like being dropped off in the Empty Quarter without a map. There are no routines, no algorithms, to get you out of trouble. Everything is from first principles.

Maybe I’m just making it difficult for myself. Deciding to write a rom-com like Sweet when my stock-in-trade is fantasy adventure would certainly fit the bill. But I’m heartened by the fact that most writers have chronicled their struggles with the demon of self-doubt. My wife Roz talked a bit about Steinbeck’s dark nights while writing Of Mice and Men. And I am always heartened by the fellow-feeling expressed by clever, creative, multiple Oscar-winner William Goldman when he says that half the time it takes him to write a screenplay is spent just building the confidence to do it:
You go into your office, and you know it's gonna suck, and you have hope. You hope you'll have a good day. Sometimes you have a great half-hour or an hour, and then you think, "What did I do that was wrong?" It's not a logical profession, and I think if you knew what you were doing, your career would be going much better. But we don't. It's a crapshoot. And we all have these terrible insecurities. I don't think anybody any good says, "It's gonna be terrific."
Goldman is right, of course, and that’s why I’m not grumbling. The stuff that comes easily is nothing to be proud of. Creative arts are like lifting weights. If it doesn’t hurt a bit, you’re not doing it properly. And when you come out the other side, when you’re not writing but having written… Then the self-doubt is all gone and you are filled with pride, if not outright arrogance. You made something totally new. A story that people will care about. Something that can move them to laughter and (if you’re really talented) to tears.

Above, some character studies by Leo for Sweet. Which I’ll now get back to with renewed enthusiasm, my self-doubt having been exorcised by this post. In fact, I've got a killer idea for the opening scene. I might just be a genius after all...

Monday, 2 November 2009

Season of myths (2)

And now here we are in the other autumn, the season of the night that is separated from Keats's mellow fruitfulness by broad, bleak meadows full of sharp, smoky-scented dusk. If winter is a graveyard, this time of year is a deathbed; and all the sadder and more wonderful for that.

No words of mine could match the numinous prose of Verlyn Klinkenborg in the New York Times:
Darkness seems to collect at this time of year, as though it had trickled downhill from late June's solstice into the sump of November. Fog settles onto damp leaves in the woods - not Prufrock's yellow fog or the amber fog of the suburbs, but a gray-white hanging mist that feels like the down or underfur of some pervasive beast.

White birches line the slopes beyond the pasture as if they were there to fence in the fog, to keep it from inundating the house in a weightless avalanche. The day stays warm, but even at noon it feels as though dusk has already set in. The chickens roost early. The horses linger by the gate, ready for supper.

Usually I feel starved for light about now. But this year I've reveled in these damp, dark November days. It's a kind of waking hibernation, I suppose, a desire to live enclosed, for a while at least, in a world defined by the vaporous edges of our small farm.