Showing posts with label Neil Gaiman. Show all posts
Showing posts with label Neil Gaiman. Show all posts

Friday, 19 June 2015

Exeposed

A while back I did an interview for Exeposé, the student newspaper of Exeter University. As it deals with a couple of my main interests (comics and interactive fiction) I thought I'd reproduce it here. The picture is me dressed as Reason at my wife-to-be's "Come as a God" party a good few years ago. Why the pistol? Because you can't argue with Reason.

We notice that you studied Physics at university. How did you go from that to what you are doing now?

I’d have done an English degree too if I’d had the time. I’ve always been on that cusp between art and science, could never quite make up my mind to go for one or the other. That probably explains why I’ve ended up gravitating towards the games industry, where I can indulge my passions for storytelling, visual design, logic, physics and maths all at once.

What attracted you to graphic novels? What do they give writers and readers that traditional books don’t?

If you look at it from a practical point of view, some stories are easier to tell visually. Like if you are creating a completely new world without any real-world references – Avatar, say. If you did that as a novel you’d have to bombard the reader with great chunks of descriptive prose – ugh. At the same time, you might not want to do it as a movie because your story needs more space and depth than you can fit into two hours. Or, of course, you might not have a quarter of a billion dollars to spend.

In fact, though, I never think it through in that kind of detail. You just start working on a story and you either feel it’s right for prose or you start blocking it out in comic panels in your head. Your muse decides for you whether it’s going to be a graphic novel.

As for what graphic novels have that traditional books don’t – well, what does painting have that music doesn’t? They’re different, both equally to be cherished as modes of expression.

Do you have a favourite graphic novel? If so, why?

Wow – I wouldn’t know where to start, I read so many. I like the works of Daniel Clowes, Adrian Tomine, Alison Bechdel, Posy Simmonds, Matt Kindt, Alan Moore… A bunch of diverse comics creators who don’t have anything much in common, except that they rarely disappoint.

If I’m going to pick my desert island read it’d be Neil Gaiman’s tour-de-force run on The Sandman. That’s an opus of around 1500 pages, so if you want to dip in, start with the collections Dream Country and Fables and Reflections.

Do you think graphic novels are taken seriously enough as a form of literature?

Not in the UK, that’s for sure. Here, a graphic novel has to be freighted with literary significance for critics to get past their aversion to the medium. Like, I was looking at the Guardian yesterday and they had a full-page review of Chris Ware’s latest graphic novel. Now, I’m not disrespecting Ware’s work – he’s very talented, and I like that comics are a rich, broad tapestry with room for all kinds of story. But as Wiki says, “His works explore themes of social isolation, emotional torment and depression.” And that’s why the Guardian will review him and wouldn’t touch 300, say. UK critics don’t know how to read comics; they don’t have a cultural lineage to fit them into. So they view them with the classic cocktail of fear, loathing and fascination. And so the only graphic novels they review seriously are the ones that fit really in an illustrated literary tradition rather than being unashamedly comics.

I don’t want to get too parochial about this because all writers work internationally these days, but Britain punches way above its weight in comics. You’ve got Gaiman, Moore, Ellis, Millar, Ennis, Quitely – too many to list, and many of them among the most successful in the profession. But they’re all working mostly outside the UK because comics here are barely a cottage industry. And the problem with that is it makes it difficult to get a British voice and sensibility across in comics. Those writers and artists have all had to adapt their style to the American market to some extent.

It’s very different in France, where four out of every ten books sold are graphic novels. You can go to a bande dessinée convention and you’ve got whole families there – kids, teens, parents, all reading graphic novels. And because of that there’s a nicely diverse range of genres: thrillers, rom-com, whodunits, science fiction. It’s not all superheroes and zombies.

You often work in collaboration with other writers and artists, what do you enjoy about these collaborations and what do you find more challenging? Has there been a collaboration that has been particularly interesting for you?

Actually, the truth is that my name may be alongside somebody else’s on the cover, but I rarely collaborate that closely. I’ve worked on a lot of series where I’ve split the writing chores with partners, but we usually have a quick consultation and then get stuck into our own individual books.

Comics like Mirabilis are the exception. Those are interesting precisely because the creative collaboration is so challenging. For example, I grew up on movies and Marvel comics, so all my layouts for Mirabilis are informed by that. But the penciller, Leo Hartas, is more influenced by illustrated books and European stuff like Tintin and The Beano. So sometimes it feels like we’re coming from opposite ends of the spectrum. I go for sexy, dark, dramatic with close ups, upshots and wide angles; he goes for funny, sweet, diagrammatic with medium shots, flat/diorama staging, and so on. But that cycle of thesis, antithesis, synthesis can throw up some nice creative surprises, I think.

A lot of your work makes literature an active experience, and puts the reader in charge. What do you hope to achieve by giving the reader a central part?

Only what any writer wants – a connection. An emotional reaction. That’s why the interactivity in Frankenstein isn’t about solving the plot, it’s about the relationship you develop with Victor and his creature. The choices you make affect their degree of empathy, alienation and – most importantly – the extent to which they trust you. That affects how much of himself Victor will reveal to you, for instance. Whether it works or not is up to readers to judge, but I think there’s never been a book anything like it before – and it’s nice when an author gets to say that.

It’s true that I’m interested in ways to make story worlds that people can interact with to discover or create their own narratives. But I think videogames are a better place to do that than interactive literature. I’m just using books (book apps, that is) as a test-bed to try out some ideas first.

Do you think it is difficult to adapt such a well-established story? Has it been well received?

Very well received, especially among younger readers (I mean teen and up) who probably wouldn’t crack open a 200-year-old novel if they’re not doing an Eng Lit course. Frankenstein is one of the modern world’s defining myths, a story that everyone thinks they know but one that is rarely read in the original. I hope my version will encourage more people to take a look at it.

Now the but: it was well received for a book that was only released on iPad and iPhone. I’m working on epub3 and Kindle versions but it was a big mistake not to bring those out at the same time. Lots of people were seeing the reviews (Salon.com had a nice one, incidentally, saying “it may be the best interactive fiction yet” – though admittedly the competition is not fierce) but couldn’t read it because they had Android tablets. But, you know, I don’t get to direct the publishing strategy. Unfortunately.

The adaptation wasn’t hard because, seminal work though Frankenstein is, it’s pretty much the worst classic novel ever written. I should qualify that. Mary Shelley was eighteen years old when she wrote it, and I certainly don’t want anyone seeing my teenage scribblings. On the other hand, she revised it in her thirties and only made it stodgier – and didn’t fix some glaring plot holes. So I felt completely free to take liberties with the text in a way I wouldn’t have done with Austen or the Brontës, say.

The end result is that my version is much more modern. There’s a lot of Mary Shelley’s prose still in there, but I fleshed out the characterization and the relationships as we’d expect in a novel these days, and I went for a pastiche style which feels 19th century in spirit but might flow a little easier to today’s readers. A large part of that is because I cut all Shelley’s travelogue stuff. Boy, she really padded that thing with chunks of a Grand Tour guide book.

Oh, and I set the action in Paris during the Revolution. That’s because Mary Shelley had Victor creating the monster in 1792, but for some reason had him at university in Ingolstadt – which seemed a bit of a waste of a rather wonderfully serendipitous dramatic setting.

Do you see interactive creations such as Frankenstein as the future of the publishing industry?

Not in the slightest! Take Amis writing Time’s Arrow. He didn’t think, “Now all novels will be written backwards.” My version of Frankenstein is an experiment, that’s all. Literature has always been experimenting and always will. But God help us if publishers suddenly start churning out “classics interactive”.

With the growth of the digital publishing industry, how do you think the issue of piracy will be handled?

Publishing is going to have to learn to get along with digital piracy, unless they have a trick up their sleeve that the music industry didn’t. But it’s not all bad news. We need to look at ways to extend the usual revenue model – slipcase editions with extras, for example, and pre-subscribed serials. Digital can be seen as part of the wide mouth of the funnel that draws paying customers in, whether or not they pay for the digital experience itself.

Do you have any exciting plans for the future?

Fabled Lands LLP, my company with Jamie Thomson, Frank Johnson and Tim Gummer, owns the Dark Lord series, co-created by the two of us and written by Jamie, which won the Roald Dahl Prize and has appeared as a comic strip by Dan Boultwood in The Phoenix. And we have a couple of new series that are about ready to go in book form. We tend to use print as a springboard for properties that we want to go on to develop in other media, which is either cynically manipulative or far-sighted depending on how much of a fiction purist you are.

Add to that my ongoing work on Mirabilis – which was conceived as a 260-page graphic novel saga but is growing to more like a target of 800 pages. And I have a long-cherished videogame project for kids that would be built around forging a real relationship with the characters. So I have more exciting projects than I have time to work on them, that’s for sure.

What would be your dream mash-up novel?

I love mash-ups in music. Have you heard the Arcade Fire v Blondie one? Or that sublime moment in The Sopranos where you realize that, yes, they really are crashing the Peter Gunn theme into “Every Breath You Take”. Oh, and as a role-player I have to give an honourable mention to “Roll a D6” even though strictly speaking it’s a cover spoof, not a mash-up.

So I love that stuff, and I think mash-ups like that are a great modern art form. But (sorry) I have to say that mash-up novels aren’t books, they’re just marketing gimmicks. That “this meets that” thing was always just a formula to get the attention of the dumbest guy in the room. Why, if mash-ups work so well in music and art, do they come across so lame in storytelling? (And, yes, I do mean you, Cowboys and Aliens. Or anything "vs" anything, come to that.) You’d think it would be the easiest medium to do a mash-up in. Maybe that’s the problem. It always feels like creativity by numbers.

But I don’t want to end on a negative note, so let’s take a look at some great mash-up movie trailers. Must Love Jaws and 10 Things I Hate About Commandments are over eight years old but they still haven’t been bettered. Sheer genius.

Friday, 12 December 2014

The Ocean At The End Of The Lane

There’s a line near the start of Sunset Boulevard. Nancy Olson dismisses William Holden’s screenplay with the words, “It’s from hunger.” This is something every writer recognizes: what you get when the Muse didn’t show up and you had to fabricate something to fill the blank page. The hunger doesn’t have to be for a rare steak or a new pair of shoes.

I often get this feeling from Neil Gaiman’s prose. The Muse he’s got chained up in his basement is the one for comics, not novels. The Sandman books would be the very first thing to go into my desert island trunk. His novels wouldn’t make it there even if I arranged for excess baggage.

This one, I thought would be different. An adult reminiscence of growing up in the 1960s in semi-rural England, feeding your imagination with Smash! comics and books of mythology, creating rituals to appease the monsters in the wardrobe, and recognizing that a numinous other world ran just below the skin of reality we can see. That’s right where I live, folks. The title The Ocean at the End of the Lane holds the same promise as the opening bars of “The Friends of Mr Cairo”: slough off that mundane skin and fantasy will fill your life.

I’m sure you can hear the “but”. I don’t want to give the impression there is nothing good about the book. Parts of it are excellent. The trouble is, with that title, you’re geared up to expect real wonder. I’ve been that seven-year-old kid and I can tell you something: it’s way more magical than this.

It starts promisingly, with death. The description of the opal miner’s arrival (running over a kitten) and later finding him gassed in the car, that’s all marvellous. But you can feel the moment that the author’s inspiration deflates and he allows his intellect to take over. We’re introduced to the Hempstocks, the family who live down the lane, and it is immediately obvious they are the triple goddess – the maiden, the woman and the crone – who will function as our Mary Sui Generis throughout. Where these three might have been mysterious and ambiguous (think what Alan Garner might have done with them) they instead pontificate in so desperate and on-the-nose a fashion that you begin to suspect Mr Gaiman thinks his readers might be a little on the remedial side.

Given a little more foreplay, the magic might yet have seduced us, but suddenly we’re thrust into a level of a videogame, gallivanting off on a inter-dimensional adventure on which the narrator is invited along for a throwaway reason that I don’t suppose the author even expects us to find credible. Please hang your disbelief at the door when you come in, it will help. A 10 hit dice monster is defeated, and pretty effortlessly at that, but in a way we can see is going to lead to trouble.

Back in the real world, the book starts firing on all cylinders again as the author starts cutting into a richer vein of inspiration. The narrator has to dig something out of his foot with a penknife (do little girls do that kind of thing?) but he doesn’t get all of it and now – like the Morrigan, like an evil Mary Poppins – the book’s villain shows up. Ursula Monkton, she calls herself, and my, she is breathtakingly nasty. She fucks the father, effectively replaces the mother in a Grimm transfiguration, enlists the sister as ally, and torments the narrator himself in a dozen petty, controlling ways. The dreadful high point of this part of the story has the father dunking his fully clothed son in an ice-cold bath while Ursula gloats from the doorway. His isolation is complete.

If it had gone on like that it would have been a masterpiece. Instead, one of those pesky nice goddesses waltzes in and deals with Ursula, snap, just like that. Did we ever doubt it? Not for a moment when young Miss Lettie Hempstock started spouting things like, “Ol’ varmints like you ent goin’ to take my friend.” Hokey and homey play well with the undemanding crowd who lap up this kind of fantasy.

In an interview at the back of the book, Mr Gaiman reveals that he wrote the book without planning. It began as a short story and just grow’d. And Alexander’s feet were carried clear of the ground by minions who thought he was a god, but authors who attain the same peak of all-conquering celebrity would do better to ignore those fawning editors and fans and remember that stories that are cobbled together on the fly are never going to be satisfying. (Unless, perhaps, the author is a genius. Outside of the medium of comics, Gaiman is not that.)

I kept thinking of two other books as I read this. Michael Frayn’s Spies is surely the antecedent for the novel’s voice, though Frayn carries off the older man retelling his childhood without the clangour of portentous faux-simplicity that keeps creeping into Mr Gaiman’s prose. And from the moment the narrator and the youngest yokel-goddess who befriends him set foot in the otherworld, I was put in mind of Robert Holdstock. But maybe you can only step once into Mythago Wood; in this case the terrain was more Dungeons and Dragons than rich, loamy awe.

I’m not sure why I find Mr Gaiman’s writing so brilliant and effective in comics and so jarring in prose. There is too much telling, too much coaxing. He backs away from darkness and wonder in favour of comfort and special effects. He will turn up the heat just as he would in a comic, but here he suddenly turns it down again. Is that because of an awareness that children might read the story? But children can be frightened witless without any lasting damage. Or is it simply because he was composing this story piecemeal, and sometimes the taps of the Hippocrene were flowing and sometimes not? I don’t know. It’s frustrating, because if this had been merely the first draft then something brilliant might have hatched from it. Instead we got a curate’s egg.

Back to the story. So now the author has dispensed with the antagonist who made it all personal and close to the family. But we’re only three-quarters of the way through the book. Whoops. Planning might have solved that, or even a rewrite, but this is all being improvised. Sometimes that can give you a direct channel to the unconscious and the goddess will sing (though hopefully not like a Sussex farm girl) but at other times your conscious mind just has to whip out the Meccano and build the best tracks it can in the time available.

In this case, delectably horrid Ursula is replaced by the game’s next boss: a bunch of other-planar vultures borrowed from Moorcock. As these critters are impersonal – they want to eat the narrator, but it’s just business – the story is losing altitude so fast by now that you begin to wonder if the author has bailed out. You sense him willing you to agree that he’s ratcheted up the tension: “Don’t you see? An ED-209 is much more dangerous than Long John Silver.” Even if power level alone was enough to create an interesting adversary, with the Fates themselves just over the field we know there is no threat (something we had actually forgotten while Ursula was briefly on stage) but a last-ditch attempt to make us pretend we don’t know that is made by having the oldest and most powerful of the Fates curled up in Odinsleep, that doze ex machina that we know from Thor comics will last as long as it needs to last.

“We can’t stop ‘em,” gasps plucky little almost-omnipotent Lettie. “Only Granny could an’ she’s asleep for maybe a hunnerd years.” In your dreams, Lettie. To nobody’s surprise, Granny wakes up and deals with it all as neatly as the Cat in the Hat’s clean-up machine. Is there a cost? Well, sort of. Lettie dies. Only she doesn’t really die. She’ll be back, we’re assured. Give it a decade or four; a good kip will knit up her ravell’d sleeve. The only hope is that we don’t have to read about it.

Thursday, 7 October 2010

National Graphic Novel Writing Month - part 2

We’ve all seen Harlan Ellison’s brilliant rant. I know that doesn’t narrow it down much. I mean his rant about the miserable treatment of writers. I used to work with a producer who was fond of saying, “Nobody wants to pay the cockadoodie writer!” Only she didn’t use the word cockadoodie; it was a bit more heartfelt than that.

It was brought home to me this week when a comic book editor told me he expected to pay “name” writers no more than $800 to write a full 22 pages. How fast would you have to churn out the words to make that pay? It certainly puts the target of National Graphic Novel Writing Month into perspective. For NaGraNoWriMo you have to complete the script for a 48-page book by the end of October.

No grumbling, now – based on those rates, the pro writer would expect to do it in under a week. But that’s if you’re writing monthly comic books, the majority of which are intended to be read and chucked away. “Wonderful trash,” as David Fickling once said, “has its place in comics too.” A graphic novel, though, ought to be a work that people will keep, cherish and re-read many times. Here’s Neil Gaiman, quoted in Writers on Comics Scriptwriting by Mark Salisbury:
“I remember being told off by one writer who writes a comic in a day. We were talking and I was saying, ‘I've just finished this last Sandman, and it took me about three weeks to write,’ and this person looked at me and said, ‘I bash them out in a day. How can you afford to do it?’ Because at the time we were only making $1,500 to $2,000 a script. On the other hand, the ten volumes of Sandman are still in print, and they still sell more than anything else does. We've done roughly a million of them in the US alone and well over a quarter of a million in the UK, and over the years they've paid me back for the amount of effort I put into them. There was no guarantee that they would in the beginning, it was just how I felt they had to be done. Looking back, I'm not sure why I was doing it. I definitely wasn't doing it for the money. It was partly the fun, the joy of creating art, and a lot of it with Sandman was just the joy of doing something I didn't feel anyone had done before, which is not something that you get very often in any field of art or literature.”
Sandman was worth all the care and effort Gaiman poured into it. That book was never an example of Mr Fickling’s “wonderful trash” species of comics. It may have been released in monthly installments, but at heart Sandman was always a graphic novel. It’s a work that you keep discovering new layers to, that keeps on rewarding you each time you return to it- in the same way that the works of Dickens (originally serialized, of course) stay on the shelves while airport thrillers are intended to be read once and left in the bin when you check out of your hotel.

Perhaps the best comparison I can make is with television. I can enjoy a series like Monk or House, where the episodes don’t really build into much of a bigger whole. And on the other hand you’ve got the shows like The Shield or Deadwood, which genuinely are 13-hour movies. And it's the latter that are the equivalent of graphic novels.

Now, I know lots of people hate that term, but I think it has its place. ‘Graphic novel’ doesn’t have to betoken a badly-drawn semi-autobiographical work about an overeducated introvert losing love and gaining wisdom in a Third World warzone, or New Yorkers living in cockroach-infested apartments while ogling a girl they’ll never talk to. Swamp Thing was a graphic novel. Right from the start, even published as a monthly book, it was one big graphic novel. Watchmen too. Two of my current faves, B.P.R.D. and Hellboy, are so thoroughly conceived as graphic novels that I save up a complete run of issues before I’ll even start on a story.
The NaGraNoWriMo exercise isn’t about Mr Fickling’s “wonderful trash”, it’s about writing a graphic novel like that. To give you an idea of the difference, here is a script for a comic book I wrote in a weekend. That was for an issue of Frankenstein’s Legions (whence the pictures) and I wrote it over a weekend because I was doing it as a favor. The Frankenstein’s Legions script is for an 18 page book. It's rough, improperly formatted and a little underlength, but if somebody was only paying me $800 then I'm not going to spend much longer than a day or two on it.

Now contrast that with the opening episode of Mirabilis. Those 25 pages probably took me about five or six weeks to write – and that only after spending several months planning out the whole story. Mirabilis is intended to be for keeps, it has a good part of my heart and soul in it, and I hope the difference shows.

My point here is not to put you off attempting NaGraNoWriMo. (And boy do they need a better acronym. S.H.I.E.L.D.’s already taken, unfortunately.) I just want to make it clear to everyone – and in particular to the penny-pinching comic book company editors out there – that something of the quality of a great, or even halfway decent, graphic novel is not something you can knock out in a day or two.

Forty-eight pages in thirty-one days is an achievable target, but it’s not an easy one. Bring your best game and, as Ronald D Moore says, write with confidence.

Sunday, 24 May 2009

The whole story

In the Best.Episode.Ever of The Simpsons, the Comic Book Guy is asked what right he has to complain about Itchy & Scratchy. “As a loyal viewer, I feel they owe me,” he says, to which Bart replies: “They’re giving you thousands of hours of entertainment for free. What could they possibly owe you? If anything, you owe them.”

If you’re not British then don’t have to actually pay for the mere right to have a television set in your home. But even if you’re watching The Simpsons on Fox, you still get shown a bunch of commercials that, let’s face it, really don’t enrich your viewing experience. And then you go and buy stuff and the advertisers give the network money to thank them for bringing all those bees to the flower. So you paid for that show, matey, whatever the writers at Gracie Films may think. There are no free lunches, and no free TV dinners either.

The contract that exists between writer and audience is more complicated than that between a craftsman and his customer. The reader or viewer or player gives you their money, but on top of that they give you their undivided attention (the ones who gabble away in the back row can leave now). They are asking you to make them believe - and not only for the time it takes to watch the movie, but an enduring belief. That’s why I can’t abide plot holes. A story should bear scrutiny if it has any right to my time.


Neil Gaiman says that the reader’s contract when buying a book is for that book only; it’s not a mandate upon the author to deliver more in the series. The problem I have with that, as an author, is that I know the power of suspense. It’s the best trick I have in my writer’s toolbox to keep you reading. You want to find out what happens next - at least, I hope you do. Now, I don’t have to promise a ten-book arc with a massive, intriguing plot that hinges on many secrets with which I am enticing your attention. I could just tie up everything in the one book. If I choose not to, it’s because I’m trying to plant a compulsion in you to buy my next book - and in that case I feel I’m under a bit of an obligation to deliver.

The corollary is that if I do start to weave a story around some far-reaching mystery, I’d better have in mind the real answer to that mystery. At the point when it because clear that Lost’s writers didn’t know why the polar bear was on the island (much less why it was also in a Green Lantern comic) and they were just going to figure out something later - at that point, the contract is broken. Why continue to pay their wages when you can make up your own ending and it’ll be just as good?

The flipside of all this, and just as undesirable, is when stories are
spun out indefinitely. “A beginning, a middle and an end,” is what Aristotle stipulated, not “a beginning and then endless variations on the theme until you finally jump the shark.” Success is the usual culprit, as endings then have to be left open enough to leave room for a sequel or a new season. Prison Break is a perfect example of the problem: what would have been a memorably taut, single-season narrative suddenly splurged into the diminishing returns of patched-on plot developments. And, although I realize this is heresy, maybe we could say the same of The Sopranos. I know we got six seasons of the best soap opera on TV, and thank you, David Chase - but what about the pitch-dark Greek (okay, Italian) tragedy that the first season was building up to? The network’s need for more of the same possibly deep-sixed a climax that, had they gone ahead and ended the show there, would be remembered now as the chilling, thrilling apotheosis of TV drama.

Any sense of obligation a writer may feel to his or her readers, beyond delivering the script or book that they actually paid for, is of course self-inflicted. George R R Martin and Neil Gaiman rightly take their own view on this. However, the writer’s duty is to the characters is not up for debate. You brought them to life, so it’s incumbent on you to give them a life. That means a proper story, not either leaving them in limbo halfway through, or dragging them into an endless and directionless existence where nothing is ever resolved.

Obviously I’m thinking mainly of Mirabilis. I can certainly promise that the story will not be spun out ad infinitum. Leo and I have one year of narrative, which we currently expect to take about 600 pages across four books. Then it’ll be December 31st 1902, the green comet will be gone, and all our loose ends will be tied up, leaving not a rack behind.

The harder promise is to say that the story will reach its conclusion. We would gladly promise that right here and now, but then it’s not just up to us. Since the DFC folded, Leo and I have been continuing to finance the work at our own expense to ensure that at least the Winter book will be complete. Joss Whedon would love to have had enough viewers to make Firefly viable; same goes for David Milch and Deadwood, etc, etc. That’s why our guarantee comes with ifs. If we can find a way to get Mirabilis out in book form, and if enough people care about Jack and Estelle to want to find out what happens to them, then we can promise to take this story right through to the end. We’re planning an epic with some really big surprises that we think you’re going to enjoy. Hope you can all join us for the ride!

Sunday, 29 March 2009

Recommended reading

Not a comprehensive list, just a few titles off the top of my head...

The Sandman: Dream Country

Includes the first part of Gaiman's take on Shakespeare's creative bargain with Morpheus in "A Midsummer Night's Dream", which won the World Fantasy Award for best short story and quite right too. The stories are all standalones: "Calliope", "A Dream of a Thousand Cats" and "Facade". Also has the annotated script for "Calliope" - I'm always interested in that kind of thing.


Nine great stories. A man terrified by his nightmares of falling. Haroun al-Rashid selling the dream of Baghdad to preserve its beauty. The start of Gaiman's great heart-rending saga of Orpheus. And then there's old Baba Yaga in her chicken legged hut. We're going to have to get her into Mirabilis at some stage.

Kingdom of the Wicked

By the brilliantly talented (so obviously we hate them) British author-artist team Ian Edginton and Matt Brooker, aka D'Israeli . The story has some similarities to the Sandman classic "A Game of You" but not in any sense a rip-off. They're both interesting and very different explorations of a theme (like The Matrix and Dark City, say) worth reading as companion pieces.

Tiny Tom Fish-Head and Wavy Davy Dali from Kingdom of the Wicked.












Summer Blonde

The far end of the comics spectrum from something like Watchmen. Adrian Tomine's stories of urban alienation often don't really quite go anywhere - but in the most intriguing way.

Shortcomings

Another superb, disturbing, elusive graphic novel by Adrian Tomine. But don't take my word for it.

Jonathan Lethem: 'Shortcomings is as deceptively simple and perfect as a comic book gets.'

Nick Hornby: 'Reading a comic book suddenly becomes as rewarding as reading good contemporary fiction. Tomine has both talent and a writer's eye for the truth.'

Ghost World

So you've seen the movie and, good though it is, the graphic novel is much better. Daniel Clowes describes it as the examination of "the lives of two recent high school graduates from the advantaged perch of a constant and (mostly) undetectable eavesdropper, with the shaky detachment of a scientist who has grown fond of the prize microbes in his petri dish". So there you go. If Adrain Tomine is disquieting, Daniel Clowes's stuff is like being trapped in an elevator with a raving madman. In a good way, I mean.

The Golem's Mighty Swing

Golems, baseball, racial intolerance, the Great Depression and the American Dream. But it's not just the great comination of themes or the way James Sturm tells the story, it's the marvellously simple drawings that pack such movement and flow.

The Death of Speedy
One of the best Love & Rockets stories - which makes it almost the best you're ever going to read in comics.

Free stuff

We've been having a lot of visitors this weekend, both to the main Mirabilis site and this blog - no doubt all pointed our way by the notice in the final DFC.

Some of the other DFC strips are finishing their run
online. Seeing as we left Estelle falling out of a train window a hundred feet off the ground, obviously we're going to have to stick up the next couple of episodes. You know, just enough to get her or Jack into another sticky situation.

But what else? We had planned to put all the earlier episodes online. So that would be a total of 70 pages of comic content. I believe the way to build an audience (or do I mean readership?) these days is to give 'em a bunch of free stuff and then ask who'd like to buy more.
Neil Gaiman thinks so and so do Warren Ellis and Paul Duffield with Freakangels.

Those earlier episodes aren't going up just yet because we have a publishing contract with Random House and so we need to square it with them first. But if you want to find out if Estelle got out of the cockadoodie train, take a look at the site next weekend and we should have at least the next two episodes ready by then.