When cinema was first invented, plenty of people thought it would just be like pointing a camera at a play. Television? Oh sure, that's radio you can see. And again when videogames came along: all those wannabe-movie cut scenes with bits of shooting and platform jumping between. I'm sure I've said this all before. It sounds like the kind of thing I would say.
A new medium always has a period when it is struggling inside the confining box of an earlier medium. You don't get The Unfinished Swan or Shadow of the Colossus or even Telltale's Walking Dead until you've sat through the long linear infodumps of something like Metal Gear Solid. You can't arrive at the end of Tony Soprano's driveway without passing through Peyton Place.
I talked a
while back about how digital reading platforms can change comics. For
"change" read "liberate" - from the tyranny of the page,
from having to hit a reveal on just the right panel, from having to take a
machete to the dialogue (a particular bugbear for a word nerd like me) because
it takes up too much space.
Comics have
always been storyboards. In the absence of today's tech, writers and artists
had to find ways to nudge the reader's attention to the right word balloon, to make
them parse and run the images cinematically in their mind without the intrusion
of a storyboard's zoom lines and motion arrows.
I've never
minded doing that work. Captain Kirk said problems give him a bellyache, but I
thrive on 'em. That said, if a new technology solves the problem, I'm not going
to be a Luddite about it. There are plenty of other exciting things about
visual storytelling to get my motor started in the mornings. This business is
Ready Brek for problem solvers.
To be
clear, I'm not talking about motion comics here. Motion comics are just cheap
animation. Very cheap animation. And I like
animation, almost as much as I like comics, but I'm not rushing to pay out for
a cheap, bastardized form of both. When Porter Anderson, publishing industry
scrutineer and a stalwart champion of serious literature, originally told me
about Malk Waid's talk at the Tools of Change conference, I feared that's what
it was about. I should have had more faith in the author of Irredeemable.
Porter
described the attentive silence in the room as Mark demonstrated the comics that his
company Thrillbent are producing. And this at TOC, where awe is awful hard to
earn. So maybe that's another way that new technology can liberate comics - it
can liberate the medium from the stigma of pulpy trash that so many people in
publishing attach to it.
I'll close
with the two key takeaways from Mark's talk: "This is using digital
storytelling tools to do things you cannot do in print," and yet: "Like
any other form of reading, you are in control of the pace at which you absorb
the story." See, there's nothing to be afraid of. For all the glitzy new
tech, right at the heart it's still comics.
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