Showing posts with label Billy Graves. Show all posts
Showing posts with label Billy Graves. Show all posts

Saturday, 11 June 2011

Darkness is too easy

Back when I was working in games I saw a lot of concept pitches. If you’re picturing the likes of Pikmin or Ico or LittleBigPlanet – well, that would’ve been a job to get in early for. Instead, what actually seemed the most common effusion of the collective unconscious was a succession of dark, edgy takes on something like Alice in Wonderland or The Wizard of Oz.

In these pitches, Alice/Dorothy had usually gone psycho, confined to a mental asylum, her family dead or abducted by stark horrors that had pursued her from Wonderland/Oz. And from there it’s a paint-by-numbers to decide what had become of the Tin Man (cyborg), Cowardly Lion (serial killer), Scarecrow (cyborg serial killer) and so on. Those same writers would even have pitched Dark Pooh if Disney weren’t standing guard over Hundred Acre Wood with a very big stick indeed.

The reason why that’s such a heart-sink is not because I don’t like stories with a bit of darkness. More than a bit, in fact. My fave comic of all time is Sandman. No wait, it’s Watchmen. No, maybe it’s Swamp Thing. Whatever – all of those had darkness but they had light, beauty and humanity too. And, in the case of Sandman, real sweetness.

But plain unadorned darkness is just too facile. My wife Roz used to ghostwrite a middle-grade action-adventure series for a brand name author. The heroes were mid-teen crime fighters but the readership was centered on 10-12 year olds, meaning that sex and violence were mostly just hinted at. Over dinner one evening, for fun, Roz and I envisaged a YA version of the series, revisiting the characters a couple of years on and going right into the abyss with them. The kid whose obsession with computer hacking had given him a dangerously detached view of justice. The one who achieved his dream of joining the army but quickly became traumatized by the realities of modern warfare. The rich one, who had hardened and become arrogant working for her father…

In a dark pit struggling to reach the light. It almost writes itself. Trouble is, that’s so easy to do. And nothing good in writing is accomplished with ease.

As well as being the lazy writer’s option, a story of unremitting darkness is tonally boring. It’s way harder to write hope and humor and humanity alongside the horrors – which is why I value TV shows like Buffy, Fringe and Doctor Who. Yet in comics these days we so often see the stories copying the least original videogames, with heroes constantly being maimed or disfigured or driven mad. And, trust me, relentless twentysomething angst is not the way for comics to tap back into a broad market.

The best of the horror comics have heroes who are surrounded by darkness but who haven’t got darkness in their souls: Hellboy, B.P.R.D., even (believe it or not) John Constantine. And the authors of those books don’t gratuitously wallow in the darkness of their stories; they remember they are telling underworld myths that must lead the heroes back to the surface world. Like Alice, emerging from the rabbit hole disturbed, enchanted, altered – a far more interesting fate than simply being forever scarred.

Saturday, 9 October 2010

National Graphic Novel Writing Month - part 3

Okay, enough chit chat. If you're taking on National Graphic Novel Writing Month then you'll have already rolled your sleeves up and got stuck in. So we'll be running some practical advice over the next week or so - starting off with how you make your lead character(s) compelling enough to keep the reader's attention through 48 pages or more.

There are several techniques you can use to make people care about your character:

  • make them resourceful
  • make them brave
  • have them be smart and/or funny
  • show them doing a good deed ("save the cat")
  • show them being unfairly treated (“kill the cat”)
  • show them standing up against unfairness or injustice
  • show them doing something we can relate to

There's nothing wrong with a character having more than one of these qualities! Just don't get lazy and have the character merely be strong or lucky. A smart character like Odysseus has to convince us with his solutions to obstacles in the story, whereas if he just punched his way out of trouble like Ajax then we know that's at the arbitrary whim of the author.

My favorite example of the last bullet point on the list (simple everyday relatability) is the opening scene of the movie Harper, as described by William Goldman in Adventures in the Screen Trade.

It's more important to make a character interesting than to make them likable. Very often you don't want them to start out likable because their redemption may be the point of the story. (Or even their downfall - think of Macbeth or Richard III.) Leaving aside stories, think about the people you know in real life. Isn't it true that you spend more time talking about the person who behaves outrageously or amusingly or unexpectedly or brilliantly, than you do paying attention to that really, really nice friend who is just a little bit boring? Come on, you can admit it - we're professionals here!

How do you make a character interesting? Simple. Show us the side of them that we can see will inevitably lead to conflict. The anticipation of that, and the desire to see how the conflict will play out, will keep your reader riveted to the page.

The illustration above is from my graphic novel Billy Graves, of which you can read the opening half of the first act online with fantastic art by Dan Strange. More about creating compelling comics characters on the Mirabilis blog. And there are truckloads of good general writing tips on Nail Your Novel.