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Showing posts with label Iron Man. Show all posts
Showing posts with label Iron Man. Show all posts
Friday, 20 December 2019
How not to script an action climax
Picture this . You’re at a Hollywood pitch meeting: "And as the LEM descends towards the moon, Armstrong has a crisis of confidence. 'I can't do it, Buzz!' he says. But then he has a dream in which he's standing in the Midwest somewhere with a baseball bat, and Chuck Yeager is there dressed as a giant eagle and he's about to pitch the ball. Neil drops the bat, but Chuck tells him to pick it up, he can do it. And as he reaches for the bat we're back on the LEM and he's reaching for the controls. Determined look from Neil, admiring look from Buzz, swelling music, and then we cut to Houston and after a long tense pause: 'The Eagle has landed.'"
That’s terrible writing. Yet it’s the sort of thing that’s all the rage in superhero movies. We’re at the climax and the hero is on the brink of defeat. They go into a dream sequence, get a pep talk from a (usually dead) mentor, then snap back to the present and "with one bound" they’re free and turn the tables on the baddie. Thor: Ragnarok, Captain Marvel, you name it.
To be clear, I'm not complaining about mentors (though they are overused because every screenwriter swears by Joseph Campbell these days), I’m complaining about the interior vision in which the hero is given a boost of wisdom or courage: ‘Here’s your elixir like Campbell talks about on page 497. Now get back and fight.’ It's lazy writing. The dream sequence approach is no different from fixing all the loose ends in a story by dropping a god out of the machinery.
It’s bad writing because it’s telling, not showing. It kills momentum by building to what ought to be a nail-biting moment and suddenly swerving off into a fantasy scene. In effect, rather than crafting the story, the writer is taking a time out to try and convince us why his or her story should work. Those writers are so used to notes and rewrites that they don’t know that’s not how the finished thing should look; it’s as though you arrived at a building and found the only way to the upper storeys was by way of scaffolding left by the builders.
Good writing would be to have already done the work throughout the story so we are able to see the character’s arc leading inevitably to this point. Examples: Iron Man and Captain America: The First Avenger. Or, returning to the building analogy: put the bloody stairs in.
Thursday, 4 August 2011
Spidey - on the Mirabilis blog?
Well, it's not so strange as you might think. The wall-crawler was my second favourite comic book character as a kid. (The first was Iron Man.) And here he is on the cover of the latest SFX Magazine showing off his classic-design web shooters in such an archetypal Romita Sr/Jim Mooney pose that I'm pretty much ready to start queuing already. And the magazine's feature on the new movie backs up the feeling that this is going to be a glorious return to the angsty alienated-teen origins of the character.But that's not why I put the cover image of SFX #212 here. Well, you may ask, in that case is it SFX's news of Fringe season four? I'm a big fan, but no, that's not it. Nor the tantalizing peeks at Joss Whedon's Avengers movie - even though that on its own would be worth the cover price. And it's not even the Conan poster, awesome though that is too.
Nope, the reason we're talking about SFX is that this month's issue of the UK's premiere SF/fantasy movie magazine has a review of Mirabilis Winter volume one. A great review it is too, praising the "intriguing story" and rounding off with mention of the "audacious cliffhanger that will leave you desperate to find out what happens next, so let's hope that we aren't kept waiting too long for the second book." I hope so too, and if you still can't find the deluxe hardback edition of Mirabilis volume one in your local bookshop or on Amazon, I urge you to ask for it loud and clear.
In the meantime you can get hold of SFX very easily, either in print or digital form, via the link above. And if you're looking for the best in fantasy and science fiction coverage, not only of movies but games, books and comics too, it's the one to sling your webs at.
Saturday, 25 June 2011
Farewell to Genial Gene
The first new comic I bought had a classic Gene Colan cover: a dramatic up angle with just enough architectural detail to establish a sense of place but all the emphasis on the characters in muscular action pose.I don’t know why I picked Daredevil. I’d been following Marvel characters in tattered old anthology books from the secondhand store across the road from the newsagent, all the stories out of order, covers scuffed white, and I already knew I liked Iron Man and Spider-Man best. But Daredevil had Colan’s art, and that was a revelation to me.
Ninepence on the counter and now I was a true collector. And immediately Gene Colan was the artist for me. I liked the openness of John Romita’s work, the gut-busting cartoony energy of Kirby, the clean precision of Don Heck, but Colan’s stuff was rawer and it was real. He could skimp on background detail, favoring tight shots that let him focus on the characters. But after all, the characters’ feelings and actions are what matter in a story. Lavishly depicted scenery in a comic book is like descriptive prose in a novel – you want just enough. And Colan knew exactly how much that was.
Take a guy hailing a cab in the rain. Kirby would give you a beautifully formalized fire hydrant and newspapers billowing soggily in the gutter. Ditko might give you a shot down on the whole street, with rain sluicing off gargoyles and the character dwarfed by the elements. Colan, though – he’d just show part of a building, the curb and the fuzzy headlights of the cab, all as sketchily under-detailed as possible, leaving the emphasis on the man raising his arm. And that line of action would be perfect – not the “model posed in the act” that most comics artists would give you, but a panel like a paparazzi shot catching a moment of action in a continuous movement.
That’s what Gene Colan had that other comics artists lacked. They’d dress a scene wonderfully, like a movie set, but Colan clothed it in reality. If he drew characters in a gym, you could smell the stale sweat. His New York sweltered in the summer and in the winter you could feel the bone-scooping cold. If he drew a ceiling collapsing, you felt the weight of the rubble. And most of all there was the constant sense of movement. His cars and trains sped by; his characters lunged and spun; emotions seemed as real as if the characters were in the room with you; a kick from Daredevil looked like it’d knock your teeth out.Gene Colan died this week and the Silver Age of individual, idiosyncratic artistic talent like his slipped further away from us. But it gives us an excuse to briefly push aside the veil and bask in a ray of sunlight from those halcyon days. Thanks to digital comics, a lot of those great works are available again, and I advise anyone with a dream of working in comics to take an afternoon or two and really look at Gene Colan’s work from the late sixties through to the mid-seventies. We lived in the presence of genius then and we could buy it for ninepence a month. That’s something worth celebrating.
Also, imagine my delight, having read Daredevil #24 and gone back for more, when I discovered he was also drawing Iron Man!
Gene Colan September 1, 1926 to June 23, 2011
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