Showing posts with label James Wallis. Show all posts
Showing posts with label James Wallis. Show all posts

Wednesday, 13 July 2011

How to put the reader on the edge of their seat

The story’s hotting up. Your characters are in trouble. You pile on more and more things to make their lives difficult. But gradually it starts to dawn on you that these extra dangers aren’t making the story any more gripping. The hero is in a canoe, he’s lost the paddle, he can’t swim, and now the rapids are coming up. That ought to be exciting, surely? Aren’t you doing everything you’re supposed to? So why is your reader stifling a yawn?

“Out of the frying pan into the fire.” Notice that we don’t say, “Keep it in the frying pan but turn the heat up.” You can’t ratchet the tension simply by shovelling more problems onto your characters’ heads. When you do that, the reader just sees a string of obstacles that have to be dealt with and they project forward: “Okay, so once the hero has done A, found B, discovered C, it’s all over.”

Knowing that, the reader will relax. So you need to throw in something completely from left field: a plot point that leaves the reader’s head spinning: “Whoa, I didn’t see that one coming!” Oh yeah, you can bet the character wishes he was back in that frying pan now.

Your story has a threat. An alien mothership over the capital, say. The hero has a plan to deal with the threat; he’s going to fire himself out of a circus cannon up into the ship’s waste disposal tube. But if you want to keep your reader’s interest, that plan cannot work perfectly. Right at the climax, we have to see the hero faced with an unexpected twist. Something that blows his plan to shreds. And the more unexpected that twist, the better.

There’s also a bait-and-switch variant. Have the hero’s plan work just fine to deal with the main threat, but then throw in a new danger just when we caught our breath and were starting to climb down. The new threat is a surprise we couldn’t possibly prepare ourselves for – it comes out of the blue just when you thought it was all over.

Here’s an example from the movie of My Favorite Martian. Tim has to prevent a video of Uncle Martin being broadcast on TV, which would expose him as an alien. Martin can’t help because he’s literally going to pieces. Meanwhile, Martin’s spaceship, which is set to explode, has been shrunk to toy-size with Tim’s girlfriend on board and left in the garage, where the neighbour picks it up for a jumble sale. With a bit of fast-paced rompy action, all these chaotic problems are resolved: they get the video, Martin is reassembled, and they catch up to the neighbour’s car and retrieve the miniaturized spaceship. So far we’ve had a bit of fun, but everything got tied up pretty much as we expected. But then, just at the moment of triumph, the government agents who were chasing Martin and Tim turn up and zap them with a tranquilliser gun. Unconscious, they’re hauled off by the men in black to a remote army research base. And now we have no idea what’s going to happen next.

That’s an example of how to keep the reader guessing on the overall narrative. But, as we always say here, stories are fractal. The same techniques for escalating tension work on the level of an individual scene. There’s a good example of that in Red Chamber, a yet-to-be-published thriller by James Wallis and his extreme writing team.

In this scene, the hero, Tom, is a newspaper reporter who is on the run from the police. He needs to get on board a Tube train at Sloane Square but there are coppers on the platform. His first plan is to climb over the wall from the street, the Tube line being open to the air at that station. Of course that isn’t nearly difficult enough to impress the reader. But Tom also needs to get across to the further platform, which requires him to walk along a narrow iron conduit that runs above the tracks. (The conduit really is there at Sloane Square; it carries a river from one side of the station to the other.) It’s snowing, so the ironwork is slippery, and as an added complication Tom has to be careful not to dislodge any snow that would alert the policemen below. Reaching the other platform just as a train pulls in, he lowers himself down onto the roof of a carriage, intending to swing down inside as the doors are closing.

All of that sounds like nail-biting stuff, sure, but even so it’s still what role-playing gamers would call a “skill roll”. The reader knows that the writer can just decide if Tom pulls all this off. To get our pulse racing, we need to see him face a problem that we didn’t foresee. All this business about clambering around on frozen pipes has merely been a precursor to that, establishing that Tom is doing some really difficult and dangerous things so that we are feeling the stress along with him.

That was the frying pan; here comes the fire. Tom looks down and sees a copper right there on the platform beside the doors. So he can’t swing down into the carriage after all. Okay, he thinks, I’ll ride on the roof until we get to the next station. So he, and we, start to relax - but too soon, because as the train moves off, Tom sees there is only about a foot’s clearance on the tunnel ahead. Scrabbling backwards, he falls between two carriages and hangs onto the bellows between the carriages with his shoes just inches from the live rail. Then at the next station he climbs onto the platform and makes his getaway. And boy, do we feel he’s earned it.

Monday, 18 April 2011

This is the universe. Big, isn't it?

“One is starved for Technicolor up there.” So says Marius Goring as the Conductor, a sort of bureaucratic ghost sent to Earth to convince David Niven that he needs to give up his life in order to balance Heaven’s books.

If the Conductor was looking for Technicolor, he wouldn’t find it done better than in Michael Powell’s and Emeric Pressburger’s 1946 movie A Matter of Life and Death. Commissioned to improve UK attitudes to the US servicemen who remained stationed in Britain after the war, the movie almost immediately exposed the gaping cultural differences disguised by our common language. The title was changed to Stairway to Heaven for the US theatrical release, and the US censor took scissors to an early scene where Niven, encountering a little nude boy on the beach, assumes he’s already in the afterlife. The movie's humanistic message only escaped intact because it must have been too subtle for the studio suits.

Powell said:
“In the last twelve years, sixteen million human lives had been sacrificed to overthrow one man and his lunatic ideas. The words ‘life and death’ were no longer the great contradictions they had been. They were just facts. Out of this enormous holocaust, Emeric and I were trying to create a comedy of titanic size and energy. Two worlds were fighting for one man’s life. It was indeed a matter of life and death. And now we were told that [in the USA] we couldn’t have ‘death’ in the title. […But ] after all, there was a stairway in our film, a moving stairway, and it did lead to another world, even if it were not Heaven. Throughout the film, we were careful not to use that mighty word.”
If you haven’t seen A Matter of Life and Death then why are you even reading this? Go and get it now, from Amazon or Netflix or anywhere else you can. And while you’re at it, why not take a look at E M Forster’s short story “The Celestial Omnibus” too? It provides another look at that particular English whimsy that prevailed in the first half of the 20th century. Except of course that Pressburger was Hungarian and Forster was Anglo-Irish and Welsh… Oh, I’ve been here before.

The movie is shot in full color and, for the scenes set in what might be Heaven, in monochrome – not black and white, but bleached color film that gives those sequences a fittingly pearly glow. The Conductor is trying to get Niven’s airman to accept that he died along with the rest of his bomber crew. But there’s a hitch. In his borrowed day, the airman has fallen in love. And thus begins a trial for his right to forego Heaven. Or, just maybe, it could all be in his mind, as the climax takes place while he’s lying on the operating table undergoing emergency brain surgery. You won’t object to the ambiguity. All the things that matter in the universe are in the mind, after all.

The reason I was watching A Matter of Life and Death for what must be the twentieth time is that James Wallis, former publisher of Dragon Warriors and brilliant game designer in his own right, recently released a mini-game inspired by it. The game is called Afterlives and is set in the celestial courtroom of the movie’s third act. It’s not easy to see how you’d play it – James suggests tying it in with a roleplaying campaign, but I suspect few campaigns would have the frivolous tone required. Not that that matters. As with James’s equally essential parlor game Baron Munchausen, the real joy is in the sparkling prose and dry humor.