Showing posts with label Alfred Hitchcock. Show all posts
Showing posts with label Alfred Hitchcock. Show all posts

Saturday, 25 June 2022

Pick a side. The future or the past?


Funny how things get dredged up. I recently got to thinking about a very old idea of mine. I’ll tell you a bit later what jogged my memory. A long while ago – must’ve been four decades at least – I was watching an old Carol Reed movie called Odd Man Out, about an IRA man on the run in 1940s London. Thinking of spies having to lie low – soldiers, that is, but out of uniform – I got to imagining a society that waged war against its own future.

What kind of a war would that be? Well, one way to do it would be old Nazis plotting revenge against a modern, distinctly anti-fascist Germany, but that felt a bit tired. It hardly counts as a war when a bunch of OAPs set fire to a bus stop or daub a swastika on a wall.

I was striving for something more jolting to the audience’s expectations, which probably meant more science fictional. A war against the future suggested society having reached an impasse that only time could break. So should it be sleeper agents in a literal sense, floating underground in suspended animation tanks until the moment came to rekindle the conflict?

Trouble with that, it’s a little like the core premise of Pyramids of Mars, only with a very different skin (or at any rate bitumen-soaked bandages) over the top. Nobody would notice, but I still felt that treating it that way would be wasting the idea. Obviously the best approach would be to have outright time travel, so that armies could pour out of the past to mow down their own descendents. Firing back could be a knotty problem. But done that way it’s not special. You wouldn’t notice that the interesting thing was a society at war with what it had become. The time travel business would overshadow all that.

Sometimes you just can’t see the way to make an idea work. Hitchcock wanted Cary Grant pursued by a tornado across Indiana. “But how can the heavies manufacture a tornado?” asked Ernest Lehman, who actually had to write the damned thing. Hitch settled for a crop-duster, but he wasn’t happy about it. I know how he feels. The war against the future got slung onto that subconscious junk heap of unworkable gems – or unpolishable you-know-whats. And then I came across a couple of brilliant tweets by Paul Cornell that bought it all back.
So there you are. No need for a Tardis or a cryonic pod. No need even for superannuated reactionaries blowing up their hippy grandchildren to teach them a lesson. The war against the future is interesting when it happens (as it always does) between neighbours, within families, both sides lining up to decide whether civilization should point forwards or backwards. And I knew that. I’ve read about enough revolutions, hot and cold, throughout history. That’s how to write my story. The answer was staring me in the face all along. Maybe it was just too close for comfort.

Saturday, 2 July 2011

Storytelling with pictures

Still on writing tips today, but this time specifically how to tell a story with just pictures. The starting point, surprise surprise, is no different from prose: you need to make an emotional connection with the reader. In novels we have voice as the primary and most powerful tool for this. British publisher David Fickling, creator of The DFC in which Mirabilis first appeared as well as the upcoming Phoenix comic, talks about a warmth that is to be found, in various guises, in the voice of all great kids' writers.

Not just kids' writers, in fact. Even when a writer like Graham Greene tells a story of corruption and genocide, or Nabokov invites us to share the viewpoint of a paedophile, what comes across in the narrative voice above all is humanity. Contrast that with supermarket crime novels, where brutal events are described with no trace of human feeling, like a sales rep describing the Holocaust. If the emotional connection between writer and reader is missing, the novel loses its grip. It becomes a mere Powerpoint presentation of plot. The author's voice is what encourages us to strip off the armour of disbelief, expose ourselves to the dangers of the journey, and come away changed by the experience.

In movies, the writer doesn't have that option. You can have tone (often emphasized by a narrator's voiceover) which quickly serves to assure us that Kiss Kiss Bang Bang, say, is not going to be The Salton Sea. Compare the original Blade Runner with the Director's Cut; simply by removing Deckard's voiceover, the tone is altered completely. But tone in a movie is not the same as voice in prose, and in the gap between the two you'll find the reason why movies must have their heroes saving cats and taking care to hit all the beats of the monomyth.

Comics, of course, are not a purely visual medium. The writer is typically more present in the finished work than any director in his movie. Look at Sandman or Swamp Thing. Those are literary works that strongly give the sense that Gaiman and Moore are storytellers speaking directly into our ear. Still more so in the Marvel comics of the Silver Age, where Stan Lee's voice ushered his readers through stories like the patter of a circus ringmaster.

That's not the only way to tell a story in comics, of course. I use no captions in Mirabilis except for Jack's inner thoughts, and those sparingly. I almost never use thought bubbles (unless projected by telepathic brains in jars) because I want the reader to come to these characters as in life or in a long-running TV show: befriending them over time. Still, the author's touch is not and should never be invisible; Hitchcock observes murders in a very different way from Carol Reed. Compare the first ten minutes of The Lady Vanishes and Night Train to Munich. Both were scripted by Launder & Gilliat, both feature Charters and Caldicott as key supporting characters, yet only the former has the warmth that David Fickling spoke of.

Stories are made up of scenes, and the same rules apply at every level. So let's look at an example of how to establish emotional connection using a series of images. This is cinema in its purest form: a sequence of uninflected images that acquire meaning through juxtaposition. And ironically, that pure visual storytelling is best seen these days in commercials. They're selling a product, sure, but they still need to make that direct emotional circuit into the audience's brains. It's all about story.

Take a look at the Virgin Atlantic commercial above. This has a group of Virgin's female cabin crew walking through the terminal attracting gawping looks from men. We see a guy dripping hot dog sauce on his shirt; another forgets all about his videogame. But notice that the commercial doesn’t open on a shot of the stewardesses. Instead, we see a man arriving at the airport. He gets out of the taxi talking on a mobile phone. He looks up, gradually loses interest in the call. The phone slips from his fingers. He sees something that's grabbed his attention, but what? Cut to a reverse shot, past his legs, as the phone breaks on the floor and we get glimpses of the stewardesses walking into shot – and only after that do we get a clear view of them walking towards us, a riot of colour and glamour amid the drab greys of the 1980s.

The commercial is constructed to use both suspense ("What is the man reacting to?") and empathy/identification ("See him? That's how you are meant to feel."). Starting on the stewardesses themselves would give us something to react to, but no viewpoint character to bring us within the story. Of course, we only specifically identify with the man on the phone for a few seconds, then we’re on to a series of loose identifications that gradually diffuse our point of view into the crowd. But in order to place us there as an onlooker in the crowd, the commercial starts off with a perfect little mini-story, complete with lead character, in order to corral our emotional response.

I feel I almost ought to apologize for using a commercial with such an egregious instance of the Male Gaze. There is undeniably a tone in this work, and it is nearer to the sales rep than to Graham Greene. But we can assume that it's male airline passengers whom the ad agency were targeting (apart from the little girl who sadly aspires only to be a honey in a tight red skirt) and, as an example of the visual storytelling craft, this shows perfect construction. But me, I still prefer Air Canada.

Monday, 9 May 2011

Front row seats, or up in the gods?

About half way through the Thor movie, I started noticing the Dutch tilt. That’s where you cant the camera over at an angle, as in the trademark shot above from Carol Reed's The Third Man. It’s a trick that works great for creating unease, or even outright panic when you combine it with tracking in and out. (Optional corkscrewing is for mad zombie pics only.)

The best example I know comes near the end of Brief Encounter, where Celia Johnson seems almost to fall across the frame as she runs to the platform edge, completely out of control, propelled by destiny in the form of the skew-whiff gravity of the canted shot.

Thor has quite a lot of tilted shots, especially after Loki has taken over Asgard – which I don’t think is a spoiler. (You already knew that, right? He is the god of mischief.) I don’t want to put anyone off going to see it. It’s a good, fun movie and one of the best Marvel Comics adaptations so far. Now that I’ve pointed out the Dutch angles, you might notice how many there are. Or maybe you won’t. I’m probably a little over-tuned to looking for composition and framing since my day job involves sketching a lot of storyboards.

The point is that tilting the camera, like any technique for creating intensity in a shot, loses its bite if used too much. Same with low angles, short lenses, extreme close-ups, and constantly moving cameras. You have to pick your moment. It has to be when you really need to disturb the viewer or reader. And you need to have done the establishing work first; otherwise that sense of aggravation you’re building up won’t feed back into the story, it’ll all be directed at you.
“Ramp up [the intensity] too much and you get an incomprehensible jumble. In such cases, the intensity of the work as a whole can actually go down. After all, if every panel is turned up to full volume at all times, any hope of dramatic contrast is lost. […] It’s in the variation between panels that true dynamic effects are created.”
- Scott McCloud, Making Comics
The trade-off between camera tricks and solid establishing shots illustrates a dichotomy familiar to comic storytellers. Scott McCloud talks about the opposing poles of intensity and clarity in his book Making Comics. If you don’t own a copy, go to your local bookstore and look at pages 48-49, where he illustrates the point by rendering a sequence of panels several times over from different points on the clarity-intensity spectrum.

I’ve done the same thing in the single panel below. We have a scene where a boat is approaching an island. The low-angle shot would be my usual preference, not simply because it is more dramatic but because it locates the reader right in the story. On the other hand, turning the dial all the way over to full clarity, we get a seagull’s eye view. All is clear, serenely so.

Intensity doesn’t care about being serene. It’s all about the subjective view. In the climactic scene of Rear Window, as Raymond Burr comes to kill James Stewart, we don’t see one master shot. It’s all close-ups and jarring cuts. Because that’s how it feels if a guy is trying to throw you out of a window, said Hitchcock.

It helped that Hitch had the previous 100 minutes to establish the apartment where Stewart is holed up with a broken leg. Establishing shots can be as simple as those building exterior inserts that you get in TV comedies – the coffee shop, the apartment block. Television audiences like to know where they are at all times. And why not? Clarity was the first rule that Jim Shooter used to impress on new artists at Marvel:
“He always stressed that the essence of good storytelling was in the establishing. He had it almost down to a formula; every two or three pages he wanted to see a wide shot of where you were, so that the reader never has to stop and wonder. […] |He was, ‘Be specific, be strict.’”
- John Romita Jr talking about Jim Shooter, Artists on Comic Art
“The reader never has to stop and wonder.” Yes, that is important. But important too is that the reader is smack dab in the thick of things – not just observing the story but experiencing it. Too great an emphasis on clarity can feel a bit like you’re playing a Sims-style computer game: detached, intellectual, dispassionate. Arguably, a comic striving for absolute clarity would even present you with The Sims’ “chemistry set” interface of character needs and moods. You’d never need to stop and wonder, but – oh boy.

Of those thumbnail examples, which is better? The first thing I’d ask is what’s important to the story. In this case, the panel has to establish that the setting is a remote island. Is that clear from the first picture? Although the framing is more dramatic, probably not. The second version leaves the reader in no doubt. And because that clarity creates a sense of isolation out in the middle of the ocean, an emotion that feeds into the subsequent scenes, I’d come down in favour of that version of the shot.

If it were a movie, of course, I could have both. But in comics we have to kill a few more darlings in order to hit that page break.

Sometimes it doesn’t even come down to a trade-off. Think about your scene and you may find a way to frame it that is both lucid and involving. But more often it seems there is a law in the physics of storytelling that says the balance between clarity and intensity has to be a zero-sum game. It’s the trade-off between objectivity and subjectivity. Hitchcock says never to confuse an audience because when they’re confused they aren’t emoting. Despite the Rear Window example above, that seems like a clear vote in favor of clarity. On the other hand, what counts for Forster is not precision and logic but emotional engagement and intuition. Which is why he tells us: “Only connect!”

And you know what? They’re both right.

Sunday, 3 April 2011

Is it a story about me?

“Once upon a time there was a handsome young prince…”

“Was his name David?” Or (having the art to conceal one’s interest even at a tender age): “Did he have blond hair and a red pedal car?”

That stage doesn’t last long. As we get older, we stop expecting to be cast in the starring role, but we do want to be poured into the skin of the main character. No longer an avatar of our everyday selves, they become a persona we adopt. A channel for us to vicariously live another life.

The first thing an author has to think about, ahead of making a lead character likeable (which is overrated) or interesting (which is underrated) is to make him or her relatable. Without that, we can’t identify with his predicament. And if we’re always watching from the outside we’re never going to care.

Humans empathize, but they also fear otherness – a paradox for the writer. To make an interesting story, you must take the reader on a strange journey, in the company of the kind of character who would undertake that journey. Yet we need to see enough of ourselves in him or her to start with, or we won’t connect.

Does that mean the lead character has to be exactly like us? There certainly are Everyman figures in some of the most powerful stories. Think of Neo, too frightened to get out onto that window ledge. Or most of Hitchcock’s hapless heroes. But most of the time if a writer starts off with a character who’s just like the audience, it's with with the sole intention of whisking them out of Kansas as quickly and rudely as possible.

Interesting stories deliver their relatability in unexpected forms. In Essential Killing, Vincent Gallo plays a Taliban insurgent. What’s relatable about that? He’s running for his life! Another movie starring Gallo, Buffalo 66, introduces his character in a way I can guarantee everyone on the planet will relate to. If you haven’t seen it, take a look.

A story begins with something we can relate to and takes us towards a place we aspire to be. From farm boy to Jedi Master – or Man of Steel. Few of us prefer stories where the hero stays exactly like us throughout. Mostly we're willing to make some kind of imaginative leap to get into the character’s skin. Chances are plucky young Luke Skywalker was just a bit too much of a sap to be your hero of choice. Many found the bad-boy sneer and beat-up charm of Han Solo more to their taste. There was a hero in need of redemption. And more importantly he was cool.

Relatability means not just like us, but like we’d like to be.

If your audience is small and has very specific interests, you can trade on their fear of the Other to create a strong identity they will eagerly embrace. For mumblecore fans, the world is divided into twentysomething, white, middle-class slackers – and then there's everybody else, but they don’t count.

Yes, that’s a shockingly unfair and sweeping generalization just to illustrate a point. Here’s another: for sci-fi geeks, the hero simply needs to be an elf, vampire or hitman. Preferably all three. And clad in black leather. That’s all they're going to need. Cool is their revenge on the world that’s excluded them, and it’s sufficient to provide the hero with all the relatability he or she needs. Writing for that audience, you may not even need what Blake Snyder called a Save the Cat scene designed to ease us into empathy. A bar full of lowlifes, the door smashes down, and the vampire manhunter comes in with shotguns blazing – with that first scene the geeks are hooked, their popcorn forgotten. These are folks that don’t need any foreplay.

If you’re not an urban fantasy geek and what I just said makes you feel smug – don’t be. The rest of us are just as shallow. Often the only ingredient necessary for a character the audience wants to relate to is to make them a handsome prince or beautiful princess. There’s a reason that movie stars get paid a tenth of the production budget, and it’s not usually because you’d kick them out of bed. A recent movie review criticized Luc Besson for casting too beautiful an actress in the part of Adèle Blanc-Sec. Oh, wake up and smell le café. That would be valid only if the intended audience was a tiny hardcore of bande-dessinée fans (like yours truly). Monsieur Besson didn’t invent our preconceptions, he just has to cater to them. Personally I prefer the characterful and far from fragile Adèle of the comics, but I can see why a director with his eye on the broader market can't afford to think that way.

In Adventures in the Screen Trade, William Goldman describes how he accidentally stumbled on the importance of relatability when he was asked to write an opening credits scene for his movie Harper. It’s a masterclass in making us care about a hero.

Now get what I’m saying. They don’t have to be likeable. Remember the parable of poor, well-meaning, young Luke Skywalker and shoot-first-and-never-mind-the-questions Han Solo. Jack Ember, the hero of Mirabilis, has a chip on his shoulder. The scene early on where he gets promoted, he is basically being as mouthy as hell and deserves everything he gets, good and bad. I see Jack as a young John Lennon. That way, he feels more real and hopefully you find his flaws make him more relatable. If I’d made him passively hard-done-by, a sentimental working-class hero wringing his cloth cap while gazing in envy at the uncaring privileged – well, ugh.

Of course, I didn’t write myself a memo: “Must make Jack relatable.” I prefer writing him that way. But I did stop to consider that the reader doesn’t know anything about my character to start with. I can’t just assume you’ll empathize with him. It’s my job as writer to create some scenes that show you why you should.

You may say, “Oh, but I just write for myself.” Sure, so does every writer worth reading. But unless you’re writing fanfic, you want to reach out to an audience of people who aren't necessarily like you. You aren’t just preaching to the choir. A craftsman finds a way to connect, not to willfully seal themselves in a niche and damn everybody outside. If you do that, you’re not an artist, you’re a cultist.

Relatability isn’t hard. It’s what we all strive to project every time we meet someone new. It’s only in zombie films that the entire human race wants to shoot each other the moment legal restraints are removed. In reality we desire that spark of connection more than any other, so we don’t stand sulkily in the corner expecting to be liked. We reach out. We engage. Assuming you’re not psychotic or prejudiced against the other person, you’ll try to find common ground. And that’s all you need to do with your lead character – just remember they are meeting the reader for the first time. And first impressions are the ones that count.