Showing posts with label John Whitbourn. Show all posts
Showing posts with label John Whitbourn. Show all posts

Sunday, 26 October 2014

Some chills and a thrill


Halloween is nearly here. Tell my next-door neighbours - they've had plaster pumpkins and a big witch's-hat display on their porch for weeks. If you get yourself all worked up that early, I think the actual day loses its spooky shine. Premature horripilation, Dr Freud would've called it. But if you're not sick of ghosts and goblins yet, here are some suggestions for an enjoyable shudder:

The image above is from "Wrong Turning", a comic strip in the Creepy style that I wrote for Martin McKenna after a fog-shrouded week at Shute Gatehouse. You can read the story here for free, but if you want to see the works of real genius that inspired it, Steve Ditko's collected Creepy and Eerie strips are here.

If that lights your turnip lantern, the comics connection gives me a segue to "A Dying Trade", a story I originally cooked up for a ghost-written Clive Barker book that didn't happen. I tried turning it into a comic with the help of Russ Nicholson, but that didn't get off the ground either. But eventually Dermot Bolton produced it as a short movie directed by Dan Turner, and you can watch that here.


Talking of movies, The Book of Life is out now and has to be worth a watch, because if two Mexican maestros like Guillermo del Toro and Jorge Gutierrez don't know their Day of the Dead, who does? As del Toro says:
“[What is it with Mexicans and death?] Ultimately you walk life side-by-side with death, and the Day of the Dead, curiously enough, is about life. It’s an impulse that’s intrinsic to the Mexican character. And when people ask me, what is so Mexican about your films, I say me. Because I’m not a guy that hides the monster: I show it to you with the absolute conviction that it exists. And that’s the way I think we view death. We don’t view it as the end of end all. You say 'carpe diem' in Dead Poets Society; we have that in a much more tequila-infused, mariachi-soundtrack kind of way.”
That whole vibe of wild partying and the flowering of life in death resonates with me, maybe because I got married in Mexico (just after the Day of the Dead, in fact). I like the fabulist notion of death teeming with all these passions and possibilities, which probably accounts for me being such a big fan of Tim Schafer's adventure game Grim Fandango. Boy, I wish somebody would turn that into a movie. Or a kids' TV show. Or a comic or a series of novels. (Well, maybe somebody did the last of those, kind of, only without Manny Calavera's decent-little-guy charm.)


The thing about Halloween is the fairground fun side of it. It's the ghost train version of scariness, a chill to enjoy by the fireside on a dark and stormy night. That's why I love John Whitbourn's classic series Binscombe Tales - not exclusively horror stories as such, but all of them open a window on an unsettling world of weird. They've been anthologized more widely, and won more awards, than any eerie English yarns this side of Algernon Blackwood, and the main reason for that is the storytelling warmth that accompanies the grave-deep chill and feverish fizz of Mr Whitbourn's imagination.

A more serious take on a tale of dread is to be found in Frankenstein, which (I'm sure you know) I turned into an interactive novel a couple of years back. There's no comfort to be found there, no cosy shiver before bedtime. This isn't the Universal horror movie version to be taken with popcorn and a pinch of salt, it's Mary Shelley's bleakly brilliant work of SF - only with more humour and characterization and fewer descriptions of mountain walks and river journeys. Oh, and I added a solution to the knotty problem of how the monster got the corpse of Frankenstein's murdered friend to Ireland, which otherwise makes no plot sense whatsoever. (Sorry, Mrs Shelley.) Read Dr Dale Townshend discussing the story with me here, or go and grab a copy (for iOS or Android) here.

More exploration of nightmarish unease was supposed to happen in Wrong, the online magazine I launched with Peter Richardson. Unfortunately the creators involved were all too busy trying to make a crust to throw in their time for free - myself included. But I still stand by our manifesto:
The most unsettling fears are the ones you can’t quite put your finger on. It needn't be anything as cosy as werewolves or vampires; nothing so comfortingly concrete as a madman with a knife. The supernatural, when it appears, can be a catalyst evoking the real horror that comes from within. ...Dreams are also a kind of truth, and bad things are more sinister when they happen to the blameless. Not everything is always explained and neatly tied up. There are often loose ends that will leave you uneasy. Rod Serling would be at home here. 

To round off, let's go back to Mexico. As well as getting hitched, I was there researching Maya mythology for my gamebook Necklace of Skulls. Eldritch encounters abound with skeletal noblemen who invite you to join them for a chat, threshold guardians on the way into Xibalba, disembodied heads, and the like. You can buy that in its new Fabled Lands Publishing edition, and if you get the paperback then the Kindle version is free, but I recommend waiting a week or two for Cubus Games's all-new app version. The full gleeful ghoulishness of the Day of the Dead has rarely been so vibrantly evoked as by Xavier Mula's artwork.

And a little snippet of a whiff of a hint of news: we may have a new publisher for Mirabilis. It's no secret that our partnership with Print Media Publishing turned out a big disappointment for all involved. Book One got out to reviewers (and got some very gratifying write-ups; here and here and here, for instance) but only half a dozen copies got into bookshops, and those I had to deliver myself! Book Two simply never arrived in Britain - apparently the lorry carrying the stock went missing somewhere in Germany, and I may have one of only two copies in existence.

But now we're on the verge of signing with a big-name comics publisher (no, not Marvel) and I'm hoping that will be the catalyst for getting our story out to all the people who I'm sure would love to read Jack and Estelle's adventures if only they knew about them. 2015 is looking good!

Thursday, 18 August 2011

Weird tales of old England

Leo and I do a whole bunch of work-for-hire jobs to finance the Mirabilis issues that are what we really care about. Because that's the life of a self-publishing comics team - not too dissimilar to bank robbers working in Starbucks to pay for the acetylene torches, I guess. But every so often we do at least get to work on something we're honestly passionate about. One such project is the Binscombe Tales series of weird tales that we're editing on behalf of Fabled Lands LLP.
My first encounter with the Binscombe Tales was in the late 1980s when John Whitbourn (a very old friend and fellow role-playing gamer) was one of several guests at a ghost story evening chez Morris. We had a nice dinner, a little fine wine, and settled down around the fire to entertain ourselves with some cosily spooky stories; an activity that mankind has only been doing for - what? - twenty thousand years and more.
Then John got up and produced the story he'd brought, the first (as it later turned out) of an ongoing series. As he read, a chill dark hand closed over the group. We were transported to a suburban street under dim street-lamps, hurrying past with just a nervous glance across the road at an ordinary but suddenly sinister bus shelter. With the final words, you could hear the sigh of long-held breath and we looked around at each other with that bright-eyed smile that says you know you've just had the bejasus scared out of you. Everyone that evening had come armed with a tale to tell, and there were talented, experienced writers there, to be sure, but there was no disputing who was the storytelling king of the fireside.
"Waiting for a Bus", the story that gave such a shudder to those dinner party guests who were privileged to hear it first, was picked as one of DAW's World's Best Fantasy Stories of the very next year. It has been widely anthologized since, as have other Binscombe Tales. Everyone who reads one of these stories will immediately recognize a fresh and authentic voice in English horror-SF-fantasy. And yet, until now, only a small cult readership has experienced the special delights, dreads and wonders of the Binscombe Tales series. Originally issued as limited-edition hardcovers thirteen years ago, the books are now out-of-print and fiercely sought by collectors.
These are stories in the tradition of Clarke's White Hart and Pratt & de Camp's Gavagan's Bar - themselves inspired, no doubt, by the tall tales of A J Alan and Dunsany's Jorkens yarns. John Whitbourn's stories are inventive, often whimsical, but unlike those earlier series there is a real bite to them. The Binscombe Tales will entertain you, but also they will unsettle you. Characters and relationships develop, usually not quite as you expect. The crackling fire and the convivial clink of glasses in the Duke of Argyll (the Binscombe local) often disguises a pitiless disregard of strangers' wellbeing. As a writer, John Whitbourn has bags of originality (check out his story "Hello Dolly", in the Fifth Book of After Midnight Stories, which happened to precede Amy Pond's domestic nightmares by well over a decade) and he is gifted with a compelling and engaging narrative voice; but it is that lacing of stark truth that, for me, elevates the Binscombe Tales out of genre into literature.
Well, connoisseurs of the uncanny, the outré, the darkly surreal and the just plain odd need look no further. In a few short months, Fabled Lands Publishing will issue the complete Binscombe Tales in a three-volume print edition and a set of Kindle chapbooks too. And in the process, Leo's and my comics "fighting fund" will be topped up with the wherewithal to see us safely through another three or four issues of Mirabilis. Doing well while doing good, I call that.

Monday, 9 August 2010

iPad news

No, not that iPad news. You'll have to hang on just a short while longer before we can bring you that. But while you're waiting to hear when the green comet is going to light up the App Store (soon, very soon) you might be interested in this report on Russ Nicholson's blog about the Fabled Lands game coming on iPad.

Fabled Lands was a series of connected swords-n-sorcery gamebooks I wrote with Jamie Thomson back in the 1990s. We don't usually cover that branch of the fantasy family tree around here. We're more into Dunsany and John Collier than Feist and Gemmell. But if you allow that the point of contact between those two extremes might be authors like Moorcock, Whitbourn, Tim Powers and Susanna Clarke then possibly there's a line of connection to be drawn.

And while I'm on the subject of fantasy, there are interesting stirrings of something fresh in the genre, in the form of a movement called the New Weird. Okay, not really all that fresh (other than in name) as you can trace it back to In Viriconium, indeed to Gormenghast, and thence back to Gothic literature. But that dark, spicy strain of fantasy is enjoying a bit of a renewal of late. I like it because it brings a little of SF's progressiveness and naturalism to a genre that is often stilted, twee, contemptibly conservative, and slavishly adherent to familiar tropes. (Although if you like all those elven council sagas don't let me put you off.) The New Weird, though, is a bit grungier and rather more likely to shake your world-view than reinforce it. If it sounds like it might be your tincture of opium, you could do worse than start with this manifesto by Paul Charles Smith.

None of which applies to Fabled Lands, I hasten to add, which is unreconstructed FRP-style adventure as it existed in the heyday of gamebooks. Coming soon to an iPad near you.